From palettes to atlases to trim sheets, one size doesn’t fit them all in the world of game assets. Atlases, Palettes, or Trims? OH MY! … or should that be Oh Why? In this Blender tutorial video I give a brief overview of the five most common texturing methods used for adding materials to game assets, and what type of asset each method is generally good for.
- Blender Playlist: https://www.youtube.com/playlist?list=PLwsLTsfA_ukcNz76JvEAd3bxmT82S508J
- Substance Painter Playlist: https://www.youtube.com/playlist?list=PLwsLTsfA_ukedM_o2XJyIwcHDWjEDOb7y
- Unity Playlist: https://www.youtube.com/playlist?list=PLwsLTsfA_ukcTfWJrltWYsBmVCGLBKtHH