Modelling Clutter Assets – p2: Papers and notes | Blender

0

Part 2 of a short series of Blender videos in which i go through how i create and texture clutter assets for games. Clutter assets are small incidental objects randomly placed in scenes to make them feel lived in, in this second part, using Blender i take you through my method of creating a simple paper clutter assets, bending them and crumpling them.

 

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.